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Computer Games

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Although in many ways I consider myself primarily an Illustrator and Artist working in traditional mediums, 50-plus hours a week for the past 7 years of my life have been devoted to creating artwork on the computer for CD-ROM games.  I started as a free-lance illustrator doing black and white pictures for manuals.  This led to sketches of character designs, such as monsters for New World Computing's Might and Magic IV.  And eventually I began to do art on the computer for the games themselves.   First 2D art and animation, then 3D art and animation.

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Tunnels and Trolls 

(New World Computing) ‘90

Manual art.

 

(click box to see art)

 

 

Might and Magic 3 

(New World Computing) ‘91

Manual art.

 

(click box to see art)

 

Hammer of the Gods 

(New World Computing) ‘94

Manual art.

 

(click box to see art)

 

 

Might and Magic –World of Xeen 

(New World Computing) ‘94

Manual art.

 

(click box to see art)

 

 

 

Heroes of Might and Magic  1 

(New World Computing) ‘95

Manual art.

 

(click box to see art)

 

(click box to see art)

 

 

Inherit the Earth 

(The Dreamers Guild and New World Computing) ‘94

Some people I knew started up a game developer’s company called The Dreamers Guild.  I began making character sketches, then as a contract I created and animated the wolves, the elks…about 50% or so of the characters.  I also created most of the character portraits and some of the full-screen shots (such as the end scene of Rif and Rhene), using Deluxe Paint IV on an Amiga.  I also did the pen and ink and graphite illustrations for the manual.

 

 

(click box to see art)

Faery Tale Adventure 2:  Halls of the Dead

(The Dreamers Guild; Encore/K.O.)  ‘97

After a hiatus from computer work, I returned full-time to the Dreamers Guild in the fall of 1994.  Again, I sketched character designs, created characters and animated them using Deluxe Paint IV on an Amiga, and also did portraits.  I designed over half of the characters in the game and created and animated about a fourth of them, along with a number of other artists.

 

 

(click box to see art)

I Have No Mouth and I Must Scream

(The Dreamers Guild; Cyberdreams) ‘95

In between projects, I worked on a couple of images for this—a pit of skeletons and some tortured bodies in the medical lab…

 

 

(click box to see art)

Heroes of Might and Magic 2

(New World Computing/3DO) ‘96

I began learning 3D on Lightwave and worked on JOE'S APARTMENT, based on the film and the MTV shorts.  This game was the only project I worked on that was never published.  Before the project was cancelled I left for New World Computing in 1996.  I immediately began work on HEROES OF MIGHT AND MAGIC 2, animating characters/monsters for the combat scenes using Deluxe Paint--this time on a PC.  One of my paintings was used on the cover of Computer Games Strategy Plus Magazine to accompany an article on the game.   New World was then newly a division of 3DO.

 

 

(click box to see art)

Might and Magic 6

(New World Computing/3DO) ‘98

MIGHT AND MAGIC 6 was my second project working at New World Computing.  The art is 3D and we all quickly learned 3DStudio-Max.  I sketched, modeled and animated 6 characters/monsters.  I also created several "entryways" to dungeons and castles.  I produced PR sketches and dungeon maps for the manual, cluebook and website.  The game was published in the spring of 1998.

 

 

(click box to see art)

Heroes of Might and Magic 3

(New World Computing/3DO) ‘99

We immediately began work on HEROES OF MIGHT AND MAGIC 3, which was highly anticipated since the previous versions were so well-received.  I sketched and modeled several characters and worked on Artifact icons and items and Adventure Screen objects.

 

 

(click box to see art)

Might and Magic 7

(New World Computing/3DO) ‘99

We did most of the art for MIGHT AND MAGIC 7 in the winter of '98-'99 (the game was released June '99).  I modeled inventory items (weapons and magic items), plus entry and indoor scenes.  To see some images, go to my Computer Game Gallery Pages.

 

(click box to see art)

Heroes 3—Expansion, Armageddon’s Blade

(New World Computing/3DO) ‘99

Brought back some of the old characters, such as the halfling, rogue and peasant.

 

 

(click box to see art)

Might and Magic 8

(New World Computing/3DO) ‘99

More characters, but primarily just modeling and texturing, many more Inventory Items:  weapons and artifacts, and most all the armor and clothing for the paper dolls.

 

 

(click box to see art)

Legends of Might and Magic

(New World Computing/3DO) ‘01

I worked on a few characters and animations for this low-poly game, using the Lithtech engine, but I’m not sure which, if any made it into the game.

 

 

(click box to see art)

Heroes of Might and Magic 4

(New World Computing/3DO) ‘02

Many adventure screen objects, some character texturing and modeling, and castle combat screens.

 

 

(click box to see art)

Might and Magic 9

(New World Computing/3DO) ‘02

Items and odds and ends.