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Lord of the Rings: War of the Ring

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Updated: Nov/03
All Artwork Copyright 2003: Vivendi-Universal/Sierra/Tolkien Enterprises.

 

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Dwarven Giant Catapult.

 

I modeled, textured and animated this. It was based on another's concept. 1880 polys. Physiqued.

 

 

 

 

 

 

 

Uruk-Hai Pulsating Sacks (!).

 

These ugly, animated pods will spawn Uruk Hai units with the right magic spells and combinations.  Designed, modeled, textured and animated. 225 polys. I also made the chalk-mark area of effect decal.

 

 

 

Genie.

 

This is closer to what the creatures look like in the game.

 

Same goes for the Genie:  I created her skin color and face texture, and all the stuff she has on…

 

 

 

 

Pirate’s Lair.

 

I think I did 60 or 70 or more… Adventure Objects.  Here is one of the first ones I worked on.

 

After the taste of low-poly with Legends, it was a lot of fun to return to high-poly modeling.

 

 

Ore Mine.

 

I did all the mines:  Ore, Sulfur, Gems, Crystals, Gold, the Alchemists for Mercury, and all the little resources—such as the Ore Cart there in the bottom of this detail from a screen shot. 

 

 

 

Saw Mill.

 

Another “mine.”  Ron Alpert did most of the animations on the mines, but I also animated many Adventure Objects—some modeled by me and some not.

 

Adventure Map.

 

Here’s a sample screen shot of the Adventure Map.  I made or tweaked maybe about a half or more of the little buildings and items shown here.  I did not do any of the landscape: the trees, mountains, flowers, etc., aside from a few bones and animals.

 

 

 

 

 

 

 

 

 

 

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