Might and Magic 6
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Updated: March/02All Artwork Copyright 2002 New World Computing, 3DO. |
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I animated this character for Heroes 2, now
I got to design and model and texture and animate her for New World
Computing’s first 3D game. All
the artists learned 3Dstudio-Max for this game and this was the first
character I made. I used the Jane model that came with Max as a starting point for the Archer. We had Character Studio and Physique, but I cheated and usually just hard-linked my segmented model to the biped. Physique tended to oddly distort my model more than the deformation was worth! |
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The Druidess. Here is a sketch I did of the Druidess. All the animators were allowed to design and model the characters they worked on. This sketch, along with others, was also used for marketing and promotion. |
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The Druidess. Here she is in 3D. OK—so hard-linking the cloak was obviously
not an option. I used
ClothReyes—which was totally overkill, since we were still doing sprite
animations with limited frame-counts.
But it beat putting in endless bones…! I think the hood and hair was hard-linked, so her head movement
was a bit limited. |
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The Sorcerer. Again, an early modeling
effort. Hard-linked and
ClothReyed. This may have started out
as the Jack model in Max. |
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The Jackalman. I used MetaReyes for the head,
I think. We were playing around with
so many new programs! I just love
Anubis, so this guy was a joy to model.
Although his head was way-high-poly.
The weapon is a sort of crook, although you can’t see it from this
angle (naturally…J
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The
Dwarf. Here
he is in a screen-shot. Looks like
he’s taken care of one of Tracy Iwata’s minotaurs! I
also did the Sorcerer, and other characters. |
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The
Monolith. An
entryway into a dwarven dungeon. MM6
was an amazing adventure into a ton of new programs and skills. Here’s my first efforts at modeling
architecture, so it’s quite basic.
Playing around with all the lights and textures for these entryways
was a lot of fun. |
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Another
Entryway. This
time as a screenshot. I think this
one was for the druids. |
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Entryway. Sorcerer’s
Castle. I
found some cool textures to use for this.
Unfortunately, I wasn’t familiar enough with bump-maps to really make
some of the more interior textures look like they are less flat… But this was a great learning experience. |
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