Computer Games
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Although in many ways I consider
myself primarily an Illustrator and Artist working in traditional mediums,
50-plus hours a week for the past 7 years of my life have been devoted to creating
artwork on the computer for CD-ROM games.
I started as a free-lance illustrator doing black and white pictures
for manuals. This led to sketches of
character designs, such as monsters for New World Computing's Might and Magic
IV. And eventually I began to do art
on the computer for the games themselves.
First 2D art and animation, then 3D art and animation.
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Tunnels and Trolls
(New World Computing) ‘90
Manual art.
(click box to see art)
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Might and Magic 3
(New World Computing) ‘91
Manual art.
(click box to see art)
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Hammer of the Gods
(New World Computing) ‘94
Manual art.
(click box to see art)
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Might and Magic –World of Xeen
(New World Computing) ‘94
Manual art.
(click box to see art)
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Heroes of Might and Magic 1
(New World Computing) ‘95
Manual art.
(click box to see art)
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(click box to see art)
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Inherit the Earth
(The Dreamers Guild and New
World Computing) ‘94
Some people I knew started up a
game developer’s company called The Dreamers Guild. I began making character sketches, then as a contract I created
and animated the wolves, the elks…about 50% or so of the characters. I also created most of the character
portraits and some of the full-screen shots (such as the end scene of Rif and
Rhene), using Deluxe Paint IV on an Amiga.
I also did the pen and ink and graphite illustrations for the manual.
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(click box to see art)
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Faery Tale Adventure 2: Halls of the Dead
(The Dreamers Guild;
Encore/K.O.) ‘97
After a hiatus from computer
work, I returned full-time to the Dreamers Guild in the fall of 1994. Again, I sketched character designs,
created characters and animated them using Deluxe Paint IV on an Amiga, and
also did portraits. I designed over
half of the characters in the game and created and animated about a fourth of
them, along with a number of other artists.
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(click box to see art)
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I Have No Mouth and I Must Scream
(The Dreamers Guild;
Cyberdreams) ‘95
In between projects, I worked
on a couple of images for this—a pit of skeletons and some tortured bodies in
the medical lab…
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(click box to see art)
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Heroes of Might and Magic 2
(New World Computing/3DO) ‘96
I began learning 3D on
Lightwave and worked on JOE'S APARTMENT, based on the film and the MTV
shorts. This game was the only
project I worked on that was never published. Before the project was cancelled I left for New World Computing
in 1996. I immediately began work on
HEROES OF MIGHT AND MAGIC 2, animating characters/monsters for the combat
scenes using Deluxe Paint--this time on a PC. One of my paintings was used on the cover of Computer Games
Strategy Plus Magazine to accompany an article on the game. New World was then newly a division of 3DO.
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(click box to see art)
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Might and Magic 6
(New World Computing/3DO) ‘98
MIGHT AND MAGIC 6 was my second project working at New
World Computing. The art is 3D and we
all quickly learned 3DStudio-Max. I
sketched, modeled and animated 6 characters/monsters. I also created several
"entryways" to dungeons and castles. I produced PR sketches and dungeon maps for the manual,
cluebook and website. The game was
published in the spring of 1998.
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(click box to see art)
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Heroes of Might and Magic 3
(New World Computing/3DO) ‘99
We immediately began work on
HEROES OF MIGHT AND MAGIC 3, which was highly anticipated since the previous
versions were so well-received. I
sketched and modeled several characters and worked on Artifact icons and
items and Adventure Screen objects.
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(click box to see art)
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Might and Magic 7
(New World Computing/3DO) ‘99
We did most of the art for
MIGHT AND MAGIC 7 in the winter of '98-'99 (the game was released June
'99). I modeled inventory items (weapons
and magic items), plus entry and indoor scenes. To see some images, go to my Computer Game Gallery Pages.
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(click box to see art)
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Heroes 3—Expansion, Armageddon’s Blade
(New World Computing/3DO) ‘99
Brought back some of the old
characters, such as the halfling, rogue and peasant.
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(click box to see art)
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Might and Magic 8
(New World Computing/3DO) ‘99
More characters, but primarily
just modeling and texturing, many more Inventory Items: weapons and artifacts, and most all the
armor and clothing for the paper dolls.
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(click box to see art)
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Legends of Might and Magic
(New World Computing/3DO) ‘01
I worked on a few characters and
animations for this low-poly game, using the Lithtech engine, but I’m not
sure which, if any made it into the game.
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(click box to see art)
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Heroes of Might and Magic 4
(New World Computing/3DO) ‘02
Many adventure screen objects,
some character texturing and modeling, and castle combat screens.
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(click box to see art)
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Might and Magic 9
(New World Computing/3DO) ‘02
Items and odds and ends.
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