COMPUTER GAMES
Last updated: 2007.11
Here is a list of all the computer games I have credits on. Some of the box cover art are linked to pages of samples of art I created for the games. This page is still under construction. Sadly, I did not create any of the art used on the covers.
(CLICK ON BOX COVER TO SEE MY ART) |
(Published by Atari, Inc.; Developed by Liquid Entertainment) ‘05 Modeling, texturing, animating, 2D, 3D--some buildings and objects, various decals and some interface work. |
(ART SAMPLES NOT AVAILABLE YET) |
(Published by Vivendi/Universal; Developed by Liquid Entertainment) ‘03 Modeling, texturing, animating, 2D, 3D--some buildings and objects, such as various Places of Power and the Giant Catapult; various decals and some interface work. Artist Ian McCaig did this wonderful cover. |
(CLICK ON BOX COVER TO SEE MY ART) |
(New World Computing/3DO) ‘02 Many, many adventure screen objects, character texturing and modeling, and castle combat screens. |
(ART SAMPLES NOT AVAILABLE YET) |
(New World Computing/3DO) ‘02 Items, armor, etc. |
(CLICK ON BOX TO SEE ART) |
(New World Computing/3DO) ‘01 I worked on a four or five characters and animations for this low-poly game, using the Lithtech engine, but they were townsfolk and the game changed--so townsfolk were cut. |
(CLICK ON BOX TO SEE ART) |
(New World Computing/3DO) ‘99 More characters, but primarily just modeling and texturing, many more Inventory Items: weapons and artifacts, and most all the armor and clothing for the paper dolls. Noted D&D artist, Larry Elmore did the cover art. |
(NO ART AVAILABLE YET) |
(New World Computing/3DO) ‘99 Brought back some of the old characters, which I modeled, textured and animated, such as the halfling, rogue and peasant. |
(CLICK ON BOX TO SEE MY ART) |
(New World Computing/3DO) ‘99 We did most of the art for MIGHT AND MAGIC 7 in the winter of '98-'99 (the game was released June '99). I modeled inventory items (weapons and magic items), plus entry and indoor scenes. The great Boris Vallejo painted this box cover. |
(CLICK ON BOX TO SEE MY ART) |
(New World Computing/3DO) ‘99 We immediately began work on HEROES OF MIGHT AND MAGIC 3, which was highly anticipated since the previous versions were so well-received. iketched and modeled several characters and worked on Artifact icons and items and Adventure Screen objects. |
(CLICK ON BOX TO SEE MY ART) |
(New World Computing/3DO) ‘98 MIGHT AND MAGIC 6 was my second project working at New World Computing. The art is 3D and we all quickly learned 3DStudio-Max. I sketched, modeled and animated 6 characters/monsters. I also created several entryways to dungeons and castles. I produced PR sketches and dungeon maps for the manual, cluebook and website. |
(CLICK ON BOX TO SEE MY ART) |
(New World Computing/3DO) ‘96 I began learning 3D on Lightwave and worked on JOE'S APARTMENT, based on the film and the MTV shorts, while I was still at the Dreamers Guild. This game was the only project I worked on that was never published (as there are many games that never get published, I've been incredibly lucky in my career!). Before the project was cancelled I left for New World Computing in 1996. I immediately began work on HEROES OF MIGHT AND MAGIC 2, animating characters/monsters for the combat scenes using Deluxe Paint--this time on a PC. One of my paintings was used on the cover of Computer Games Strategy Plus Magazine to accompany an article on the game. New World was then newly a division of 3DO. |
(NO ART AVAILABLE) |
(The Dreamers Guild, Developer; Cyberdreams, Publisher) ‘95 In between projects, I worked on a couple of images for this—a pit of skeletons and some tortured bodies in the medical lab… |
(NO ART AVAILABLE) |
(The Dreamers Guild, Developer; Encore/K.O., Publisher) '97 After a hiatus from computer work, I returned full-time to the Dreamers Guild in the fall of 1994. Again, I sketched character designs, created characters and animated them using Deluxe Paint IV on an Amiga, and also did portraits. I designed over half of the characters in the game and created and animated about a fourth of them, along with a number of other artists. The cover art was done by one of the Hildebrants, if you can believe it! |
(NO ART AVAILABLE) |
(The Dreamers Guild, Developer; New World Computing, Publisher) ‘94 Some people I knew started up a game developer’s company called The Dreamers Guild. I began making character sketches, then as a contract I created and animated the wolves, the elks…about 50% or so of the characters. I also created most of the character portraits and some of the full-screen shots (such as the end scene of Rif and Rhene), using Deluxe Paint IV on an Amiga. I also did the pen and ink and graphite illustrations for the manual. The cover art was done by the wonderful Alicia Austin |
(NO ART AVAILABLE) |
(New World Computing) ‘95 Manual art. Oddly enough, I free-lanced for New World while I was working full-time at the Dreamers Guild. In those days, companies weren't so paranoid about things. |
(NO ART AVAILABLE) |
(New World Computing) ‘94 Manual art. |
(NO ART AVAILABLE) |
(New World Computing) ‘94 Manual art. |
(NO ART AVAILABLE) |
(New World Computing) ‘91 Manual art. |
(NO ART AVAILABLE) |
(New World Computing) ‘90 Manual art. |
THE COPYRIGHTS
Site's content is copyrighted to April Lee and various Companies where noted, 2007.
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